A late Christmas by AndyWelder
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
My entry for the Holiday Contest, it went fairly unnoticed but I still think it's good enough to get a place in my gallery.
The balls are spheres with water as surface shader to achieve the reflectivity I wanted; light sources hidden in the center of the spheres make the festive lighting.
Basically I tweaked one sphere (the light source was made part of the object) till I got the desired result and then made copies of the sphere and distributed them within the fir. A lot of juggling but a lot of fun too.
The "snow" on the background trees was achieved by adding a white surface shader to the .TGO internals.
Thanks for dropping by, comments are appreciated.
Andy

Comments (3)
love that background and your going to lol first thought was "tomatoes on that tree??lol thanks for giving me a morning smile very cute!
Yeh, I thought "tomato tree" on first glance. But I like the lighting you've achieved in the tree. Snow on background trees doesn't have enough visual impact. I'm not sure how to apply a heavy layer of snow on tree boughs, but I think thick/deep layers of snow has probably been discussed on Planetside Forum. I applaud your experimentation here; keep up the good work.
Goes to show anything - almost - is possible with TG2. I echo WeeLaddie's applause. At least you are trying harder that I am with it.