Character modeling continued... by pauljs75
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Pondering if Deanna would be a good name for this 'toon chick. Dunno if it fits her or not.
She still needs some hands modeled. Also seems to be a few edgeloop problem areas to work out.

Comments (5)
Cool work especially considering this was done with Wings 3d!! Very good!
Looks good probably do a little tweak aroudn the shoulders get them to blend better. I only did a foot once. If they wear shoes no toes.
You can get the hands from the WINGS tutorials. I'd lower her shoulder joints and raise her ears just a bit then give her a smile. Unless of course she's "cargo" and needs that look of concern to balance the load on her head.
Nice job. I've found organics far more complex to model than anything else. You're off to a great start here; keep at it!
pretty good job so far. I think the edge flow for the shoulder & chest is going to make the shoulder look off...you're not getting a smooth blend in front of the shoulder. I uploaded some screenshots of the topology I'm using at the moment, maybe that can help? For the breasts, you could probably do fine with less edgeloops or rings. http://www.renderosity.com/mod/gallery/index.php?image_id=1413632