Too Much Postwork? by Burpee
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Just wondering where I should post this. It started out as a Bryce render of a car. It was a car .obj that wanted to explode in BRYCE so I took it into CINEMA4D and resaved it as a 3DS. I brought it back into Bryce and rendered out a scene.
The scene didn't look that great so I took it into PAINTSHOPPRO XI and used it to experiment with some of my effects to see what they would do. Before I knew it, I had this. I like it...enough to post it.
It also gives me a chance to ask everyone what they think about postwork. Let's see....we have Bryce, Cinema4D and PSPXI....so, where does it go?
It's a Bryce render and there's just a touch of postwork. You can still see a car in there, right? Not! The bumper was the chrome part and the big yellow-red area was the car body.
Anyhoo, Lots of people postwork their images until the original is nowhere to be seen and still post it in the rendering ap's gallery. I'm learning alot now about postwork and adding much more of it to my images. If I ever get to a point where the image is so heavily postworked that it's no longer the same image, it's going into 2D. That's just me I suppose.

Comments (61)
aw what's the fun in that i think u should have put it in the bryce gallery or better yet the cinama 4d gallery as a surreal piece.