Legion Test by Moebius87
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is a test render for a shelved collaborative project. The image was inspired by the events of Desert Storm. The Soviet made T-80 MBT was a converted 3DS mesh I downloaded and took apart to create this derelict.

Comments (13)
Looks pretty nicely done, nice detail. I often hate converting 3DS meshes, cause sometimes it doesn't convert right so I have to fix everything. Nice work ^^
Very nicely done....looks like a photo it is so real..
Thanks. Greeg72 - can't remember where I got that 3DS mesh, but it took me 4 hours to convert, optimize and resurface. Could use another 4 hours though. I had a problem with the sky for this image. I couldn't get sky tracer and hypervoxels to work together, so I tried a background image instead... that didn't work either. I had to settle for a gradient sky. What am I doing wrong?
Sweet stuff dude! I cant seem to get those hypervoxels to behave..hehe, they probably have this anti crappy computer code. If the pc sucks, they dont work lol!
KICK ASS!!
WOW by looking at your home pahe your the MAN!! Nice work!
great detail in the tank..makes you wonder whats over the hill!
Thank you :) Wish I could take credit for the tank, but I downloaded this one several years ago while still mucking around in 3DS - can't remember where I found it tho. I only resurrected the mesh and converted it to LWO. Discovered a nifty little trick with hypervoxels also. You don't need to animate them to make them work in a still render. Just use a column/cone of points and play with the hypervoxels settings. You'll get better control of massing, and if you build it remembering to rest-on-ground it becomes easy to pretend that there's wind blowing using rotation in layout. - Mbius87
The tracks in the sand really add that extra realistic touch to this image. Great work :)
You are too kind, m'lady. Bump map created using a wacom tablet and the inability to draw straight lines. 1 color map layer, a displacement map, 2 diffusion maps and 3 bump maps (including the tracks in the sand).
Very cool image! another great job =-)
fine work, and i like the compotition too. maybe a bit, just a little bit more colours/details on the smokes? please check out japa's world end series for comparison.
I love this rendering, the 1st one with tanks on renderosity that I saw.