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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Oct 08 11:36 am)



Subject: Transferring a pose from 2D to 3D


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rokket ( ) posted Thu, 08 October 2026 at 2:56 AM · edited Thu, 08 October 2026 at 12:57 PM

Content Advisory! This message contains nudity

Sometimes, you see something that you think will work, only to find out it's kind of impractical. I guess it's the context of the scene that makes it work...GGcBMToAcFIauglFrpAq7cwi4yUc47n8yYsKo13s.png

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If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Thu, 08 October 2026 at 7:34 AM

A pose always start from the hip. Work your way outward through the extremities, bending and rotating joints as needed to achieve the ultimate pose.


MollyFootman ( ) posted Thu, 08 October 2026 at 11:36 AM

Wherever you start with a pose, balance must always enter into the finished project.  If a pose is dynamic, moving the center of gravity away from over the base of support (usually the feet) increases the sense of movement.  On the other hand, if the center of gravity is not over the feet in a static pose, the sense that the figure is defying gravity in some way can be jarring.

In the image above, the center of gravity seems a bit to the figure's left of center, more over the lifted foot than the planted one.  Depending on the effect desired this might be what the artist is looking for.  It gives me the feeling that she will have to put her left foot down soon or she will fall.  If the hip position is going to be fixed, some bending in the abdomen and chest to bring the upper thorax and the center of gravity back over the planted foot would make the pose appear more stable (if that is the artist's goal).

In using 2D work as an inspiration it's always important to remember that such use of the center of gravity is a lot more fluid in 2D figure representation as is body proportion, movement, etc.

It's great fun to use 2D art as an inspiration and surprisingly challenging, I think. =)

Teh Mollz


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