Maybe check your parameter settings. Does the grasp morph work?
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I use Poser 14 and Windows 11
The accepted values when dialing any morph may also be kind-of locked by setting the same value in the Min Limit and Max Limit in the said morph''s settings

on Vic4 characters, I've often seen this way to lock eyes in place (x, y and z params)
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The limits look normal (e.g., -70 to 35), and I think if that was the issue it wouldn't let me dial in a different value anyway? I can change the value, just nothing happens.
The grasp and spread morphs work normally for the index and pinky fingers, but the mid and ring fingers remain frozen no matter what I do with them.
In case it's relevant, this is Victoria 4.2 with all the V4 and A4 morphs plus a half-dozen creature creator morphs (which I am suspicious might be part of the cause).
I wonder if Poser's "Copy Morphs From" could arrange things, let's with the original Vic4.2 source?
Make a backup before, just in case...
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πΏΒ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πΏΒ Mac Mini M2, 27 Golden Gate, 16GB, 500GB SSD
πΏΒ Nas 10TB
πΏΒ Poser 13 and 14Β β€οΈ
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Fortunately I was building the character in a blank pz3 and not in the existing scene.
That's the way I build complex scene, too. Well done 👍
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πΏΒ Mac Mini M2, 27 Golden Gate, 16GB, 500GB SSD
πΏΒ Nas 10TB
πΏΒ Poser 13 and 14Β β€οΈ
ππ π’πΆπππππ
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I have a Victoria4 figure who can't move her middle or ring fingers on either hand. Index and pinky fingers are fine. I can dial in values for the middle and ring finger (all three segments), bend, twist, side to side, but they don't move. They aren't locked.
What should I be checking? Hidden parameters, something in the .pz3? Have not run into this before.