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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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The problem is even if you turn on the texture view, you will see the mesh anyway, so if you take a print screen you will end with the texture (lowresolution in the view) and the mesh.
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Not all procedurals will convert to texture maps perfectly since they're mathematically based - there is a reason that texture painting is worth while ;-) . I haven't tried Baker so I can't tell you if that solution is a better option than Carrara's native export.
If you take time to name the shading domains, those texture names should export automatically - at least they do on my rig.
The naming issue is really (believe it or not) a good thing for yourself or other users of the model once opened in .obj format. If the texture names are all the same, except for a number, tracking down and changing a texture can be a huge pain for the user. On a couple of assignments where I needed to use purchased models, I could have killed the author because the textures we only numbers so tracking them down and modifying them was a time killer.
So, if you're going to be selling your creations, the easier you can make it on your customers will pay of in continued sales. ;-)
"a universal way to turn procedural textures into texture maps is to apply the procedural texture to a flat surface, and make a rendering of the surface. The rendered texture can then be applied as a map on different objects.... another reason to convert procedural textures into bitmaps is to move textured models between different programs." from "Digital Lighting and Rendering" y Jeremy Birn, p. 327.
If you have many procedural textures to deal with, this may not be practical. Still, no one mentioned it and it seems like a good thing to know.
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Okay, I asked this elsewhere and people seemed not to understand the question. Hopefully, I'll do better here. I have some models that started out as obj files. They had UV maps, but they were empty. I just don't have the skill to paint UV maps yet. So I brought them into carrara as objs divided by groups so I had several different shading domains to work with. These came into Carrara as different objects, children under the master object as normal. I textured them. They look great. But when I try to export the OBJ file for use in other programs, it doesn't translate. The textures do not fit over the model correctly, lose lots of detail and are often just grayish colored squares. When I go into the modeler area and go to the UV map editor, the UV map for each object is blank except for the vertex points and the grid. No texture, even though a texture has been applied. I know there's a program called Baker, which bakes or skins carrara's procedural shaders on an obj file into one texture map for use with other programs. That's what I want to do, but I'd really like to be able to do it myself. The program's kinda overpriced. So, how do I transform textures on a grouped object ,created in carrara's shader room, into a single uv map for use with other programs?(see images below)