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Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 30 10:54 pm)



Subject: Special colors in the material room


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bagginsbill ( ) posted Mon, 01 June 2009 at 3:33 PM

In discussing skin shaders, I frequently call this "yellow bloom". It makes a yellow/pink gradient around the highlights and looks very bad. There are many examples of this badness in the galleries.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 01 June 2009 at 3:37 PM · edited Mon, 01 June 2009 at 3:39 PM

Even well respected careful artists show this problem. Awadissk is a very skillful Poser artist for whom I have a lot of respect. But look at this:

NUDITY WARNING
http://www.renderosity.com/mod/gallery/index.php?image_id=1892472

Look at the thigh in the bottom right of the picture. There is a really bad yellow/pink bloom there.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Latexluv ( ) posted Mon, 01 June 2009 at 6:24 PM

Quote -
To connect AO, add a Math:Mul node. Connect it to Diffuse_Value. Connect AO and the 1 - specular to the Mul node.

?????? Okay, I'm lost. Terribly sorry! Dyslexic person here. Can you give me a screenshot????

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


ice-boy ( ) posted Tue, 02 June 2009 at 4:04 AM

math node (multiply)
to value 1 you connect AO and to 2 the math(subtract)


bagginsbill ( ) posted Tue, 02 June 2009 at 10:12 AM

file_432151.jpg

Here you go. The AO node and the new Math:Multiply node are boxed.

All the node names are different because I generated this shader with matmatic. Don't worry about the names. You need a Math node set to Multiply to connect the AO node and what used to be going straight into the Diffuse node's Diffuse_Value.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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