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Renderosity Forums / Carrara



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Carrara F.A.Q (Last Updated: 2026 Jul 28 12:52 pm)

 

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Subject: Shaders info needed


sparrownightmare ( ) posted Sun, 30 July 2006 at 5:12 PM · edited Wed, 08 July 2026 at 10:05 PM

Hi.

 

I was thinking of putting together a collection of shaders for the marketplace, but I needed a little info and the manual is kind of vague on some points.

The question is, do I need to package anything other than the shader file itself?  If I include shaders using texture maps, how would I go about packaging the texture maps?  Im concerned about paths.  Any advice appreciated


ShawnDriscoll ( ) posted Sun, 30 July 2006 at 5:52 PM

Normally you zip the shaders in a folder and have subfolders for any included textures.

www.youtube.com/user/ShawnDriscollCG


MarkBremmer ( ) posted Sun, 30 July 2006 at 6:48 PM

Hi SN, The easiest way to it is simply drag your shaders into a custom shader folder in the Browser. When you drop it, you'll be asked if you want to embedd the textures - select yes. However, if you use the same texture map in multiple shaders, it would be smarter to choose the link option when dropping them into the browser. That way you can keep your final product size smaller - which is usually better. You'll just have to include instructions on where to place the T-maps for your customers. Mark






sparrownightmare ( ) posted Mon, 31 July 2006 at 9:13 AM

The easiest way to it is simply drag your shaders into a custom shader folder in the Browser. When you drop it, you'll be asked if you want to embedd the textures - select yes.


 

See thats what I needed to know, but the issue I am having is that C5 isn't asking me if I wish to embed the maps.  Oh well, thanks for the info.  I'll just play around and see if I can convince C5 to behave.


MarkBremmer ( ) posted Mon, 31 July 2006 at 9:36 AM · edited Mon, 31 July 2006 at 9:36 AM

file_349656.jpg

Whoops, my mistake - I was thinking about the dialog when you save a new scene. Here are the steps you need to know: 1) Add texture map to shader. 2) Check "Save Internally" 3) Drag shader to your custom Browser folder. Mark






bevans84 ( ) posted Mon, 31 July 2006 at 1:10 PM

A slightly different twist.

If you bring an object into Carrara to texture, and save the obj file converting the shaders to texture images--- Could someone distribute the generated images?

It almost seems like there should be something wrong with it.



MarkBremmer ( ) posted Mon, 31 July 2006 at 1:53 PM

There is generally language in most licenses (including Renderosity's) that prohbit that. But, locks only keep out honest people. :-P






ren_mem ( ) posted Mon, 31 July 2006 at 2:16 PM

I don't know about rendo's, but an image map of a procedural should be ok...you will likely need to do more work and using components in carrara to create an image should be fine...that is standard in all 3D licenses. If not...well that gets confusing and please show me. Many of the presets aren't that original anyway. The competing product thing is different. Image maps seem safer for things like this tho. Likely you will not just pop out presets...probably wouldn't look too good anyway and wouldn't go over well.

No need to think outside the box....
    Just make it invisible.


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