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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: Scaleing shaders


notefinger ( ) posted Thu, 19 May 2005 at 1:08 PM · edited Thu, 09 July 2026 at 6:57 AM

This one I haven't figured out yet. Is there an easy way to scale a shader? I want to cover a submerine with bricks and I only get 2 bricks. The bricks are too big. How do I scale the shader to fit the object.


Hoofdcommissaris ( ) posted Thu, 19 May 2005 at 1:22 PM

Attached Link: www.digitalcarversguild.com

It is more 'repeating' shaders. It depends on how you got those bricks on it in the first place. If they are from a texture, you need to 'tile' them. The word you will find next to the 'texture map' part of the shader. You can only have 30 tiles maximum, but when you buy ShaderOps from Digital Carvers Guild, that limit is gone. And you get a lot of other cool options extra too. If you made them in another way, there may be other sliders to hassle with. But, eh, a submarine with bricks? I am sure it will be easy to put under water, but returning to the surface sounds like a problem... ;-)


MarkBremmer ( ) posted Thu, 19 May 2005 at 1:54 PM

Actually, when tiling a texture map, the sliders only go to thirty. However, if you click directily on the number, you can enter whatever value you prefer. Mark






Hoofdcommissaris ( ) posted Thu, 19 May 2005 at 2:14 PM

Oh. That's a hidden feature/short-cut I had not figured out yet... Thanks!


notefinger ( ) posted Thu, 19 May 2005 at 3:16 PM

The more tiles you can place means the smaller the texture will be? I can place more bricks on my submarine?


MarkBremmer ( ) posted Thu, 19 May 2005 at 3:18 PM

Yes :)






animajikgraphics ( ) posted Thu, 19 May 2005 at 11:49 PM

Probably none of my business, but why would you want bricks on a submarine?



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Nicholas86 ( ) posted Fri, 20 May 2005 at 6:20 AM

bad joke

Probally so it will sink faster:)


Hoofdcommissaris ( ) posted Fri, 20 May 2005 at 6:34 AM

It's kind of a cross between Elton John & The Beatles. "We all sink in a yellow brick submarine" :-)


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