Filter: Safe | Tue, Jul 7, 4:58 PM CDT

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso, Anim8dtoon

Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: How to make a Money Tree??


GWeb ( ) posted Mon, 18 October 2004 at 8:37 AM ยท edited Mon, 16 March 2026 at 10:13 PM

I have no luck to make a "Money Tree" with Carrara's plant. The plant editor do not have leaf in rectangle shape for texture map. Did anyone have been able to make money tree in Carrara? How? Thanks


Hoofdcommissaris ( ) posted Mon, 18 October 2004 at 8:46 AM

You can add your own leaf shape to the library. Save in the appropriate file format and directory and restart Carrara. There must be some tutorials if this is too little information.


Kixum ( ) posted Tue, 19 October 2004 at 12:35 AM

Is the leaf shape a master that you can edit? Never looked at that. -Kix

-Kix


falconperigot ( ) posted Tue, 19 October 2004 at 2:28 AM

file_134827.jpg

The leaf shapes are just standard .car files. They're in the Plants subdirectory of the Data directory. I think you can have pretty much any vertex model as a leaf but C does like a stem to attach the leaf to the tree. The simplest method is to open leaf.car and edit that, saving it with a new name in the same directory. It will then appear in the leaf shape dropdown of the tree editor. You can apply a texture map to it using the layers list shader.


GWeb ( ) posted Sun, 24 October 2004 at 12:45 AM

Falcon, Can you please post how you got this texture map worked on leaf? Were you able to put rear and front dollar image on leaf?


falconperigot ( ) posted Sun, 24 October 2004 at 8:39 AM

file_134828.jpg

Open the leaf file in the VM and then use the UVMapper to adjust the texture. Save the file and restart C; open your tree file and then apply the texture map to the 'leaf' layer in the layers list shader. I don't think it's possible to put separate texture maps on the top and bottom of the leaf. You can add thickness to the leaf and give the top and bottom different shader domains but these aren't available in the tree shader. There may be a way but I couldn't get it to work. The simplest way is the make your 'leaf' a collection of leaves, then apply a single texture map showing different sides for different leaves. HTH


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.