Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 21 11:17 pm)
Visit the Carrara Gallery here.
I knew someone would have an answer. It was the shadow option on the bulb. I had it turned off. Turning it back on has solved the lighting problem Thanks Beetle-car and Rendererer. Now I wonder why turning off "Casts shadows" will illuminate a surface that is hidden from the light source. Hi sfdex - thanks for the reply. I Am using C3 and the shadows thing fixed the problem. Have fun Neil
Carrara calculates lighting first. Shadows are placed during rendering. If shadows are turned off, rendering doesn't include them in the scene.
www.youtube.com/user/ShawnDriscollCG
Parkie, You answered your own question - if a surface is hidden from a light source, that means it's in the shadow of something else. In this case, the inner floor of the pipe was supposed to be in the shadow of inner ceiling of the pipe, and therefore dark. But if you turn off shadows, these natural laws are ignored, and the interior of the pipe is "seen" by the light. It's confusing because it contradicts reality, where there's no such thing as not casting shadows.
It was never a bug. It was an object property that Parkie had disabled. I've done it too, not knowing its meaning at first.
www.youtube.com/user/ShawnDriscollCG

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

Hi, I have been playing and it ended up with this image (So far). The scene has an atmosphere and one bulb. It is the bulb causing the problem. You will note that there appears to be light shining down the pipe yet the bulb is behind the opening. If I remove the bulb the light disapears. I have checked the texture and it has no transparency. The pipe work was created in the spline editor. The over head insert shows the pipe work and the bulb. Any ideas on what I could be missing so I can get rid of the light in the pipe work and still have the fill light. It is not reflection from the terrain as I have deleted that and still the light is in the pipe. thanks Neil