X10 Garage by CrazyAndy
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This Garage room was done during my time at Warthog nearly three years ago for a Sci-Fi computer game called X10, but after working on it for nearly a year it was put on hold and was never picked up again. It has a poly count of 5000 and uses nine 256/256 maps, and was rendered with Mental Ray.

Comments (12)
Looking at this it's a shame the game wasn't continued in dev. The edges on everything are so sharp, it's an advantage and disadvantage. I think you could work more on the mood by not having all the detail stand out so much. But then again, I'm just starting Maya myself.
Beautifully modeled and mapped. Excellent!
Stunned. Love it! Great job! VOTE
i say, fuck them. pick up the project yourself. figure out what YOU need to do to legaly make everything yours. In some cases you might not have to do anythign since it was droped. But check in to it. Id buy a copy.
Beautiful job. It is a shame how much good outwork never sees the light of day due to games that never get out the starting gate. Excellent work.
Very nice!
That looks really nice! I love the textures and the lighting is very nice, too.
Damn. If ingame lightning would have been that good, it would have rocked :D
Aye, it is very detailed and wonderful! Good work...
Wow, really impressive. I like its lighting.
Very, very nice! Good work!
Remarkable work!