ElvenShynezilla by jwiest
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
ElvenShyne Holiday Freebie by Levanah
Dystopia City Block 20 Freebie by Moebius87
Free Shades by Ob (from here I think...not sure)
Koz's Messy Hair
Well...I was going to make a very different image here, but when I saw the scaling on the city block compared to ElvenShyne, I just found it really funny looking and had to post it...hence the humor genre.
I'll IM Moebius later, but in general, would I be better off scaling the city up, or Vicky down to match the size of the city?
Thanks for looking. I appreciate the comments even though I'm terrible at getting back to people all the time about them. :)

Comments (4)
Well, at least she's not stomping the city into the ground like Godzilla ! (LOL)
Dear john, questions first - scale the city up to match Vicki. It's a lot easier to scale props than characters - weird things can happen with morphs, joint's, everything else. I'm surprised it turned out this way as usually the character is dwarfed by the prop. A very cute idea - and the scale actually works pretty well for this scene. Might have to try a Monster Meredith at some point. You've given me an idea and those are always so appreciated! ;-) You should know by now that I steal everything that's not tied down, John! Excellent and very fun work, my friend! Love, Meredith
Very interesting effect! On your scaling question, you always want to scale up. Poser has everything tiny compared to everything else in the 3D world. (Forget who figured this out, but) Curious Labs has used a third party renderer that was not built for Poser scales. This can cause problems doing close up portrait renders, the work around being to scale everything up. Excellent!!
LOL! :o) I modeled everything in LightWave to real world scale (1:1), but once imported into Poser it seems that the real world scale doesn't matter anymore. May I suggest that you download the freebie cityblocks 001-010 these are already compatible with the commercial version and will be able to show you the correct Poser scaling factors. We're still working on converting blocks 011-020... sorry, the day job is getting in the way.