Dungeon Trolling 2 by restif
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Sorry this is the same pic as my previous post, I changed the lighting (instead of HDRI, I used standard lighting). Also changed some textures and bump mapping. Hope you like it.
Credits:
V3,Troll, M3 character pack, and Treads (Boots).

Comments (4)
The figures are a lot easier to see in this one. Love all the extra detail that you can now see.
I liked the general effects of the HDRI lit image a little better, but as Nod said, you can see the details much better now. Maybe a combination of some low intensity spot lights and the HDRI lighting would give great results. Still an excellent render as is.
well, teh wall in teh foreground could be improved, adding more stony edges, the broken is to clean. Would you wait for your enenmy behind a wall, turning your bakc to them? I think thepoising f her make no sense teh compostion itsself and coloruing are really good
Viewable on two levels, the "first impressionist",which does very well, and the "detailed" which could use a little work. The characters and details show incredible polish and ability. The wall edge texture looks smooth and out of place. Your heroine's intensity of pose and facial expression should be adjusted. (think: pressed tight against the wall,head cranked stage left, both hands on weapon in ready position.) Of course, if this is a case of "flight" (still sneaking toward an escape route or goal)rather than "fight" then you're much closer...but at the all-important first glance..I didn't get that. The goon's eyes tell me that "The jig is up...Show Time!" .All that being said, I wish my own work had this level of skill. Keep it up!