Lurker At The Gates by ElorOnceDark
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
My First real composed render. Poser4/Vue4/PSP7.
Credits: Vicky2, JKeller's Rogue (with my chainmail texture), Anton's Hair and PromoGirl Texture (thanks Anton) I'd appreciate any pointers.

Comments (9)
That texture is killer! Wow. Like the glint on the knife too.
Wow... Jaw drops...very impresed. I have to see your other work.
Excellent
Very very nice! When she's finished there can you send her over to ...... ;-) That armor is killer!
I love the chainmail texture. My only pointer would be to darken the surrounding light to emphasize the night scene. I assume this image takes place at night, otherwise this image rocks!!
Just fabulous! I agree with the jaw dropping! (Liz Pope of Dreamspinner)
that armour makes her look soo sexxxy! She can stab me any day! =P Wall textures could be a bit better. Awsome work!
The image itself is first-rate, no doubt about it. However, since you asked for pointers, here's an often overlooked fact regarding chainmail, coming from someone who makes the stuff in real life(battle-ready, too): Chainmail cannot and will not hug curves like that...its own weight prohibits it. Now, looking at the amount of chain she's wearing, and assuming all parts are chain front & back, I'd estimate she's wearing about 30-40 pounds of steel...3 lbs. each for the legs, 12-14 for the skirt, and easily 15 for the top. The only way to get those pieces to conform like that realistically would be if they had straps holding them in place at the edges, and even that's iffy. Anyway, that's my realism pointer...I still love the overall image!
like this one too very much, keep the good work