Lukas by mathman
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is DAZ's M2 with the M2 wedge cut. It highlights the wonderful new shader product by face_off

Comments (9)
Yes that face off product makes the skin look so real but why does it put so many imperfections on the skin?
1010, thanks for your comment. You can control the amount of blemishes by adjusting the sliders in face_off's product. It just so happens that I decided to ramp that slider up when doing this image.
why are his nostrils glowing? (common poser error)
Super face, light, textur and hair!
Cool texture and love the beard!
brilliant, and beauty portrait!!!excellent work!!bravo!vote!:DDD
bazze, its very annoying isnt it ? I am using the nostrils no-glow prop from morphworld30 and it has reduced but not eliminated the glow. I also tried removing it in postwork, but it made him look like he had big black boogers up his nose. I will have to follow this up in the forums, I think.
Wow - has this got some freckles in it! Parts of the image are blurred (left of his temple, right of his nose). Not sure if that is deliberate or not. The noise looks great wound right up, although at this level it could be namually softened a little (there is sometime in the spots node to do this from memory). Glowing nostrils - happens sometime, not others - I can't work it out! I think the ambient incidence could be increased in this image - so you could get the red line down the dark side of his nose.
Fantastic textures and portrait. Excellent work!