Museum Doors / Shadows? by roysorenson
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Tried adding more bump to the wall, added reflection to the brass lanterns, and playing with the lighting.
The top render is done with "Point" lights, the bottom with "Area" lights, what'ya think looks better?

Comments (11)
I think the Area lights look much nicer... Cool scene, by the way.
Upper one looks excellent to me
Hmmm, i'm thinking maby a mixture of a bit of boath, in the top one i think the shadows look a bit too strong but the lamps themsevles look perfect and in the bottem one the light seems to be disembodyd but the effect on the wall is looking good(in my humble apinion). Damn fine render by the way.
since your image is leaning towards photoreal i'd say i like the bottom one the most! and the only thing i think need a touch-up is the marble-texture.. its looks a bit off, beside that this is an excellent render!! peace //Benny.
Bottom one is great.
hey roy...nice render! the bottom light is better. area is always truer.Why you ask? well, light that comes from a point light comes from a tiny tiny light source. the center of the point. for that reason, you get razor sharp edges on your shadows. which is never true in life. area light, which are morecostly to render, offer a truer light. In this case, the bulb. which is maybe...4" inches wide? with light coming form that whole area it creates a softer shadow. which is truer to real life. sooooo.....the best lighting would be to make the area light the size of a real bulb and throw it in there! remember, the bigger the area light, the softer the shadow. so mimic the real life size. Don't forget the color temperature of a tungston bulb. which tends to be a little on the warm side. make sure you check the fall off option too. Hey, you got the tools...use 'em! if you can...throw on radiosity too! hope this rambling helped ; ) Pete
Your lamp light's your problems, I dont know how many times I've seen someone put a light inside a lamp and think it'll cast a realistic shadow..........it takes two lights to pull of this stunt, one for the intense glow (volumetric glow enabled etc) from the bulb with shadows disabled and a second spot light placed just in front of the lamp and aimed at the wall behind with it's edge set to maximum softness and with a shadow mask loaded to create the desired shape. Apart from that it's a great scene, though the POV is a little boring for my taste
Hasn't anyone noticed the texture stretching around the door?
Looks much better but I agree with gerry_g and petes
Terrific render. But I do have to agree with punmaster here. The actual intaglio/carving effect on the door looks a bit squat, and the egg and dart motiff around the sides are stretched in comparison with it along the base and lintel. It looks great... don't worry too much about the nitpicking. :o)
excellent thought process regarding the specular effects on the door