habitat beta 1 by taurus66
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is the result of my fight with Cinema 4D ;-). It's a beta-post of an idea I've been carrying for a few jears in my brain. There is still a lot to do, but I couldn't wait posting this. I've spent most of the time on deleting polygons, that are not nessecary for this viewpoint. The whole "Menger-Spongue"(This figure is called so) is too complex to be rendered entirely in 1 gig of ram, so I had to reduce it. In the end I cut off about 4/5 of the original. Now it works and I hope there is enough room left for lots of puppets. Maybe later on an Escher inspired version will follow.
Thanks for viewing!
Torsten

Comments (10)
Interesting ... It looks like a big city full of wood people . nice work:)
Looking great! You can reduce the beveling from the hypernurbs by selecting all the edges and period (.) drag for less beveling. The default beveling from the hypernurbs cage is, I think, a bit to much. :)) Strata
nice image! you must have gone nuts navigating the viewport to delete all those polys! well done
nice idea keep working on it. i got 2 ideas for ya on is please change the colour to blue or something. and second if u render out the background first then set in as a Background image on frontal projection u will not haft to render out that side of the mesh so there by reducing it by half good luck i dont know if this made any sense so ask me if i did not
It Has That M.C. Feel To It! Great Job!
awesome dude!! great image and idea. love the fractal look
Beautiful work , love this kind of abstract/futuristic pics !
Very unique and interesting! Would love to see some kind of light shooting thru the holes.
Great! I can't imagine how long it would have taken to render...
excellent sponge study, good angle. i like your rounded rectangles