warehouse fight by flakmonkey
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
from an animation thats kind of a cross between `the one` and the matrix, i might loose the coats on the characters as the cloth sim is killing my pc. i didnt like my attempt at photoreal texturing so i went for a stylised version instead. this has taken almost a whole day to make and im still not entirely happy with it.., comments welcome...

Comments (6)
Quite the structure. Must let us know where the final clip can be seen ?:>) I don't think losing the coats would hurt the scene any. The stylized texture is interesting. Wouldn't mind seeing your fully textured version, maybe if you tried the regular textured version as a B/W or sepia. Could be cool. Have fun with it! ?:>D
Very complex scene. Very much would like to see the animation. Looks well done in this pic.
are you sure that "paralax fx" is what you are after? I really see no reason for it. Also... maybe you can increase the contrast on the characters because they kinda blend with the background...
wow! all that in one day, that's awesome!! outstanding scene, great work!!!!!
Nice textures. My only suggestion would be to limit the blur to the airborn figures' arms and legs (the parts that warrant motion blur). Unless the whole body is moving fast enough for it to be motion blurred it distracts from the still image. In animated form, this might not make any difference. I do like the style of your B&W work. Black and white is underappreciated especially in CG. Keep up the good work.
WoW! Wonderful texture, modeling, lighting my friend. Im agree with belljar.My only suggestion would be to limit the blur to the airborn figures' arms and legs (the parts that warrant motion blur But this is an excelent work FlakMonkey. Stunning image. !!!!!!:O)!!!!!!