Goblet *test* by Ornlu
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
An attempt to add realistic hilights to a DTE:WIP. The goblet was created in Rhino.
Full ambient alpha "towers" were placed directly behind the camera in order to create long realistic hilights in the goblet. A radial bump map was used to create circular scratches in the model to get a brushed look.
Enjoy, leave a comment if you can.

Comments (20)
amazing work,ornlu
Really Nice work!
Sorry, I accidently put ratings on instead of comments, it's fixed now. Here's a link to a short tutorial I posted on how this 'look' was achieved. Short Tutorial Thanks for the responses.
Perfect job.
Great work, and thanks for the tutorial!
perfect! your renders are top notch, thank you for the tutorial excellent ! v
Amazing! Top notch realism!
awesome work, great realism as always!!!
Very nice work. Simple, and effective. The reflections/color and look is just superb.
Ornlu, this is exceptional work! Absolutely stunning! Very nice play with the lighting and background. The materials are fantastic. Very well done! This is one piece I could whole heartily endorse without guilt or shame into the Hot 20. Your talent is unmistakable and obvious! Congrats!
your efforts and cleverness have paid off! i'm sure you'll find use for the technique in the future, too.
Simply excellent!
Double the excellent!! :)
Stunning light and shadow. Excellent work Ornlu. 8)
Now thats a goblet worthy of some Mountain Dew. Well done.
A very impressive render!