Faking HDRI in Strata 3D Pro by LCGuy
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Modeling/render: Strata 3D Pro 3.9
Post work: Ulead PhotoImpact 8
Lost of talk about how to use layered textures with efficient use of each layered texture's channels to fake HDRI-quality lighting in Strata of late.
This image uses just such a technique without any other lights whatsoever... a bit more than just image based lighting... the light/color range I was able to achieve with this technique is much wider than a traditional GlowDome.

Comments (3)
Wow, you have a really great image there keep it up.
Beautiful image... My only gripe is how the glass reflects in the cube. it looks pixelated... FIX IT OR DAE... er.. die.. Damn.. hate it when i typo death threats..
Beautiful - the textures and tranparency are awesome!