Swift, silent and deadly by VOID
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I wanted to make a quick render of some new bodyarmor I am working on. Because of some really exagerated render setting, rendering was everything but quick. Instead I had to wait 7 hours till it was done.
Composition and scene are heavily inspired by the Tom Clancy games Rainbow Six, Rogue Spear and Raven Shield.
I hope you like it :D

Comments (23)
Love the armor. Great render even if it took a while. :)
Rockin pic! Looks like a Counterstrike Ad! Kick ass!
I have to say you are improving alot from earlier work ,,I think it is wonderful! :)
Nice body armour by the way.
I like this, and the way you made the light come through the window is cool! I love the poses U put them in, excellent work!!
Excellent armour you have created and the scene looks well setup, nice lighting too. :)
Very good! I am not that much of a shooter gamer, but this picture is awesome! It looks almost like a professional ad!
Wow - excellent work! I love that balaclava - will it be included in the pack? Glad to see you're still doing this - I thought you were just doing spacecopters and stuff! The poses are excellent, the hand pose on the mp5 is especially good, looking foward to more =)
nice bud :)
nice suit Void,and a cool scene setup too
THat looks cool, I'm expecting a grenade to be thrown in through the window... !!!
Thanks for all the feedback! Of course a facemask/balaclava will be part of it, judd.
excellent. it really does remind me of those games :)
Cool work! I think the lighting is a bit dim.
My favorite artist list may be full to exploding, but there's always room for good stuff like this. :o) Love yer work, bud!
I feel honored :)
nice work VOID, always top knotch.
Great lighting,nice atmosphere..you should do some animation!
The image is awesome. The armor is xcelent. I think a desert style camo would also go well.
SEVEN hours?!! hehe ok suuuure it looks great! but whatever it is, smooth lighting or smooth colours you could have done it in photoshop after a 30min renderer!
Sure. It was the volumetric light that was broken through the glass. I should have left the glass distorsion out. Together with radiosity rendering, this resulted in the extreme render time. Well, you never learn without making mistakes. ;P
Yeah! Reminds me of counterstrike!
Gnaaa.... I wanna play paintball again. :(