Heavy Cargo Wessel by TwoPynts
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
A cargo ship designed for the web based game Trinity that never made it off the ground.

Comments (8)
The composition is good. I'd change the materials so it doesn't have those circles in the bump map, those just scream "Bryce!" I'd also add more detail in the model, and some running lights.
Thanks Jeremy!
Great job! Love it! What protgram did you make it in?
Thanks for the tip Jeremy. I'm not sure how to get rid of the circles...tips would be appreciated. And it was made in Bryce Mrdo. 8^)
Excellent ship, Chekov would be proud to be the Captain of such a "wessel" :)
Impressive! __ As for the circles, they could be artifacts due to the low ray-per-pixel AA. Try to increase to Superfine 16rpp and see what happens. __ Great model!
Cool work, I think a little more detail on the ship, especially the front end, and this would be excellent!
Nice lighting. Definitely add more details. It looks like you're making the texture do all the work. There's something to be said for good modeling. Textures are important, but, don't expect them to cover up simplistic modeling.
Beemer Me Up Scotty