Alley Texture Test WIP by Moebius87
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is a WIP image of a scene I created using textures from an upcoming texture pack by another artist. All models and render done in LightWave 3D by me.
There is still an enormous amount of tweaking that should be done as far as weathering all the textures is concerned. A lot of other little details need modeling

Comments (28)
Exxcellent work Moe...the textures are fabulous. Cheese and Nachos my friend (inside joke).
wow- very realistic- most excellent job my friend :)
verry nicely done bud, gimmie gimmie!! :P
oh the textures! great stuff!!!
I'll just agree with the fact it's cool. Now for the crit: That ramp (at least I think it is) on the ground by the shipping entrance...the texture looks like brick at this distance. Was that intentional? If so you may want to give it a bit more thickness (the model not the texture).
Looks great moe
Awesome textures in your usually great flair...
great work moe, as allways,...
All these alleys popping up after I did my alley scene. :( (Looks great!)
Fine work as always, you seem to get more and more detailed over time
Make me Proud Moe ....Outstanding Job on those textures and what a great scene .....Perfecto -MQ
hehe moe nice work for being bored ;) looks great hope your weekend goes well.
Nice textures, not a huge fan of the camera angle though ;p
Looks awesome buddy :o) Thomas
Awesome work Moe! This is itching for a fight scene!
nice work mate... it has a kinda grainy feel to it which i like (was that intentional or just luck ) reminds me of level 3 in splinter cell : )
Thanks for all the feedback, my friends! :o)
Teyon the steel plate in front of the roll down shutter is 15mm thk. in a standard 1.20 x 2.40 M sheet. The texture is one of those funky ones with the hatching pattern. Very poorly applied by myself. Mea culpa, dude. :o)
Modulok You're absolutely right about the camera angle - downright dull. I would've prefered a low shot off center revealing more of the building tops. But, that angle wouldn't have shown the texture variants on the street surface - seamless tile texture families that don't repeat as visibly.
chemicalbrother Coming from you... that means a lot! The grainy quality is caused by a couple of volumetric lights with a very subtle smoke texture applied as a sprite. Why am I not surprised that you caught that bit? :o)
Awesome texturing Moe. The only thing (and this is really picking nits) is that it may want some grit in the gutters.
really splendid textures..I expecially like how you've dirtied them up to look so realistic.. I undestand when you say that you're bored :) when some project takes me a lot of time I get soon "tired" to work at it!!
Good job on the textures... I don't know how this is done, I wish I knew how. :-)
I like the sharp textures and the arrangement. Good job.
Great work,it reminds me of the type of location that can be seen in the Resident Evil games ! A break from Sci-Fi is good for you too !
Excellent stuff matey, as Flak said it does need a bit of dirt in the gutters but that's about it my friend
wicked moe...very nicely done....you should be very pleased with this
awesome moe love the texture s:0 a true master you are
Oh, i like it indeed. The existing weathering is nice, i like the trash barrels. The drains are nicely aged, Although (i'm not a master at this, mind you, just a thought) you might want to age the fire escape and maybe chip some of the bricks. But bored is bored. Rock on, man. Nicely done render.
Schweeeeeeeeeeeeeeeeeeeeeeeeeeet! Moe. i like it! (i try to stay away from texturin)
nice work, though I agree that your lighting lacks mood... keep up the great work though. Maybe this will turn into a revisited work, on down the road