Watergolem by Svenart
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is my Image for the elementary-contest. Thanks a lot for all comments on the previous image. I have made the sky looking more dark/dramatic, changed the lighting, particles, added an spec/glos/refl/bump map on the Ship and the sail, and added more particles and a grey HV Fog in the BG. The Watergolem particles setting is surface,+shadows & reflections (4 times ray recursion.) Rendertime 4.5 hours with AA low. Thanks for viewing.

Comments (16)
Cool Pic. I love it !
Great job, looks very nice. I like the golem... :) Vier Std. und 30 Minuten, mit wieviel GHz hast du den gerendert? Meine Kiste hte bestimmt 20 Stunden davon gemacht. Sieht echt super aus!
wow!!now looks a lot more cool!!very good improvement!!
bery cool!
Very nice!
Quite the interesting approach!
wow wow! this is brilliant! you really get the feeling of looming danger
Great improvement on this one! Hast wirklich ein spitzen bild daraus gemacht! Schze das du beim Contest echt gute chancen hast. Wegen dir werd ich beim voting mitmachen! Peace
Fantastic Job
totally awesome man. could i ask, how did you make the golem? i really wanted to enter that contest, but i didn't know how to make something similar to this, so i couldn't :( any tips would be very appreciated :)
Sweet! I love 'out at sea' renders. That is one cool Watergolem. Great surfacing.
I hope I wil get 1/100 th as good!! - Jim
your water drops unnatural.
IMPRESSIVE work !!
Coooooool
Excellent !