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DecoBox

Imagine 3D Objects posted on Feb 10, 2003
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Description


........<<>>........ this is a copy of a cigarette box i keep my guitar picks in.all the details on this are modelled,there's an insane ammount of polys. i tried to dirty it up in the manner of the original and was only partially sucessful i'm afraid.shot from this angle cuz it inside ain't yet done. thanx fer lookin in

Comments (6)


dickbill

8:39AM | Mon, 10 February 2003

Yes the ground is a bit flat, but the bumpmap on the box side as well as the decoration on the cover are nice.

)

bobbystahr

8:59AM | Mon, 10 February 2003

richard...those are modelled features...NO bump maps were used,and it is a work in progress,guess i shoulda put that in the title.the floor is there to reflect in the box,it's a trick i use when testing to make sure the geometry is good.i could have used checks but there would have been even more comments on the floor...lol,and no one even mentioned the OBVIOUS flaw,the way the lid intersects the box wherer it opens....sigh.am building a hinge for that area as in the real box.peace all

)

M3G

2:00PM | Mon, 10 February 2003

I like it. You have obviously put a lot of work into the raised details. It's always harder to make a digital model accurately represent a real object than some fictional object.

georgeal

8:17AM | Tue, 11 February 2003

Modelled, Wow what was the point count. I'd love to see a bigger image when it is done. very nice work as usual.

kmanktelow

3:48AM | Mon, 17 February 2003

Hi, Bobby, superb modelling, as usual! Have you tried the Antique texture- which works quite well for 'metallic' objects?

)

bobbystahr

2:48PM | Mon, 17 February 2003

hmmmm...i might just cuz upon closer inspection there are many places where the gold paint has worn off....gold paint..now there's an attribute setting i'd like to have....the metallic gold procedural is too damn shiny/reflective and gold paint ain't..thanx for the comments mate...


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