Fixed a few more items on the bridge by tam2000k2
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Meshy
I used Meshy to make the shape of the hair of each character, from there, I used Blender to make some alterations, including placing it in the correct place, so that after export and when I import into Daz, then the object appears exactly where it should be and at the exact size. This was followed by painting on the object strand based hairs and stylized them. The actual obj file is hidden during the render
Description
Still do not have a Chekov character from this angle that I am satisfied with, but the corrections with Uhura, Scotty and the viewport are in these renderings - see second image for another point of view
I am working tonight, so after I finish laundry, I will get some sleep.
Remember to like. Love you like a brother and I hope you enjoy my art.
Comments (2)
👍Very nice!
Thank you
Very well done!
Thank you