Ultrasm 128MB MP3/WMA by ChrisWalker
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Hi, long time no post :) Been busy with college and life and stuff. Anyway I got this for Christmas and got bored and decided to model it. Although you can't really see it, i used a floating point TIFF to act as HDRI. I learnt how to do this from one of the Q&A's in 3d World. Let me know what you think. Thanks.

Comments (14)
Hi Chris, Long time no see indeed! Nice to have you back. Excellent piece of work mate! Could you tell me what version of max your using now and explain a little more about the floating point tiff please! Keep up the good work mate. See ya soon!
Very realistic modeling and render...
Looks realistic and good.
Nice model and render job...
Very realistic, very good work. Great model.
Nice model - very convincing. The global illumination image samples could do with a bit of tweaking...looking a bit patchy in places...although, very good render
your good!!! :o)
Absolutly outstanding!! You are gonna go far!!
Gd to see another piece from you... Great work, it seems real...
Fantastic!!
Really good work, very realistic. love the soft skadows |;)
Looking good Chris. Wish I had one of these! Keep it up. =DBZ=
Excellent model and render!
i don't know what ur talking about, ur floating point TIFF's are very obvious. HDRI's are soo uncool man.....ermm....yeah.poingnant....very..... poingnant!
Good Modeling & Texturing! HDR techniques are still relatively new. They require lots of experimenting. I prefer using "Global Lights" & a Sphere with an environment map instead. Question: The Orange LCD Screen, is it a seperate Object under the glass? If you look at the "real" one, you'll notice a small shadow on the corners... Marco