Lethal Weapon/Blaze of Glory by eekdog
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Happy Labor day!
I did not make it to the balloon fest this year, so i posted some pics from earlier days.
Stay safe. And as always I highly appreciate your time and valuable comments my dear friends,
They mean allot always. Thank you.
Also my 2nd attempt at a superfly render. Rather difficult to get all the glittering not knowing what you need to do on rendering dials. But on this one got rid of most of them.
Comments (19)
Smoking hot render! Used to go to Colorado Springs from time to time for work, never saw the fest but remember seeing the occasional balloons. Great photos!
Fabulous!
Amazing lethal weapon, she looks formidable indeed. Cool background and excellent color. Super looking outfit and vehicle. Kudos!
Hi, very nice mix of motions :)
Greets Stormrider75
Fantastic work, and those are some cool balloons, too.
Beautiful, Steve
Ein sehr schöner Render
Superbes photos !!
Nice render. When I use Poser, I almost always use superfly now. I don't know that much about the settings, but when I run into an issue, I search the internet.
Fune and colorful set!
WOW... fabulous,marvelous creation !!!👍🙋♂️
Mindblowing glamorous stellar composition, amazing environment and lighting, brilliant awesome render.
Magnificent Masterpiece of Finest Arts. I love it!
Use Optix if you have Nvidia video card, adaptive samples (the smaller the better, try 0.001), filter glossy 1.5, clamp direct samples 12, clamp indirect samples 6 (these values are terminating the rays after that 'clamp' number). Check branch path tracing, all valus under that set them to 4, it's a good start. On the right side, min bounces and below all at least 8. Try to always use and have checked refractive and reflexive caustics for realism but, they can add noise. Run tests to find the optimum for your scene. Bucket size try 128 but it only helps with the video card temperatures, you can also safely use 256 or 512 but the large the bucket, the more time the video card will stay hot. Pixel samples is for iterations that refines the image, more iterations, longer render times, better image quality. Try to start pixel samples between 24-32, higher numbers later, after tests. Noise can also be reduced by adding lights, not enough light generate noise. For background use hdr 8k from polyhaven.com free. In the atmosphere tab, link Background to BG Environment (select equirectangular, then choose a hdr image) then link the vector from BG Environment to a Mapping node (Cycles->Vector->Mapping) in the material room for the Background, there you add those mentioned nodes. The final node is a Texture coordinate, from Cycles->Input->TextureCoordinate. Then you connect the Mapping vector to Texture Coordinate:Generated. Mapping vector type:point. This setup will give you hdr environment and lighting from your hdr image. Light is the input for all shaders, that is why hdr images used for lighting are better, they can provide billion times more accurate light for your scene; this is the shortest suggestion for now.
I hope that Les Care did his best here !!! Wonderful casting (I MUST see this movie !) and wonderful image...Congrats Gine Jina on the costumes...
Wonderful scene and pictures !
Awesome work
Looks good! Her serious attitude works with the gun and a rose for added softness. The balloon shots are fantastic!
Haha! Can't have enough of your images, pretty cool as always!
A superb selection of pictures to celebrate this incredible Balloon Fest, thank you for sharing !
She is so gorgeous, and the entire scene is fantastic! You do these layouts so beautifully and professionally. Keep 'em coming, buddy!
Love those balloon shots as well - you're as skilled with a camera as you are with Poser!
I've not played around much with Superfly... I'll get my feet wet with it at some point. Right now, I've got too many irons in too small a fire.