Along the Coast by Lon Chaney
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Hope you enjoy this. After modeling all those objects for "Duel of Ages" it's relaxing to just make a landscape or two :)

Comments (10)
Fabulous scene! I like it!!
Hey, this is a nice piece of work. Great Job!
Awesome!
Looks like it has been modeled in five minutes,the waves and foam do not look real,the cliff looks more like a wall and the background however is superb...its a photography.
I love it when people give bad comments on your work, and when you go to check out their gallery, there is nothing in it, or they have just a few pieces of crap. Maybe if they actually tried drawing something they wouldn't be so quick to comment!. I know what goes into making these images and think this is very good work.
"its a photography. " LOL if your going to troll someone at least get it right. It's a photograph or it's photography one or the other. Hey gdouble it's just troll from alt.slack They're mad because I been giving their buddy legume a hard time for trying to rip off the AOY. They're harmless. It's a made up account just to troll me that's why there is no gallery. Dean and I got a good laugh out of it though :)
well said gdouble....i think this is a very good piece of work love the lightning...one thing i do know is to make any kind of coment about someone`s work you need to have some experience...where is all your pictures y-axis ?????????
work looks pretty good to me, rock texture is a bit odd and the sea tex should be higher res, now dont start dissin my work to cuz i cant texture myself, these are just some pointers, and oh yeah, that dissin legume, i dig that, keep doing that, he dont deserve it at all to be even mentioned as AOY,...
Thanks everybody :) You too Y-Axis. Hey you took the time to look at it. @ sabamn. No worries. A tip or two never hurt anybody. I was having a hard time finding a rock texture that wouldn't tile on the cliff. It acually extends back quite a ways but you can't see it once the lights and atmosphere is added. The water was one of the toughest things I ever textured. I worked on it almost all day and couldn't get anything that even looked like water. This was the best I could get. There are no maps to rez up. It's made with the hanrahan-krueger shader. It has 2 diffusion channels. I put a lighter blue/green on top and a dark purplish/blue under. white specular, falloff reflection, water for the bump, with just a touch of transpaerncy. All the white you see is specular from the light on the lightning. That light is turned up to 2. The light just killed every other texture I put on the water. The wave splashes were done in post.
Nice work. Every time I stop by here I look for your posts.