Evolution of an antagonist

DAZ|Studio Comics/Cartoons posted on Nov 10, 2022
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Description


One of the things i enjoy most in developing Skytown (other than kitbashing weird vehicles) is evolving the look of the characters. It often happens in comic books when the main artist changes, but in this case its driven by evolving technology. A case in point here, the main antagonist, The Red Baroness. She started off, in pre-Skytown days and in Chapter 1, as a steampunk inspired zeppelin sky-pirate, using V4 in DS3 and 3Delight. She then had a slightly more super-villainess role in Chapters 2-3, and while still based on V4, I used updated textures for iray and DS4 to better blend with the other characters in the story that were mostly based on G8. Finally, a full move to G8 (possibly) to be able to use a wider range of outfits and props for the upcoming chapter....

Comments (6)


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UteBigSmile 8:34AM | Thu, 10 November 2022

Well, I must say that this is a fantastic looking crew, good luck with them dear Joe!

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Darkglass 2:26PM | Thu, 10 November 2022

Very cool character, super development, growth details and depth what makes it so interesting,keep up the good work..!!

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eekdog 11:37PM | Thu, 10 November 2022

love girls with guns. nice group and poses.

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gaius 2:28AM | Fri, 11 November 2022

Wow ! how many hours did spend in the making of those fabulous ladies ,

JoeJarrah 3:27AM | Fri, 11 November 2022

I lost count, a fair few hours! Version 2 was probably the most time consuming getting the static clothing to fit without pokethroughs; a total pain when doing seated morphs which I had to use a lot in the comic. Autofit on G8 removes some of the headache other than the sash which doesn't have enough bones to pose properly. I may try adding a dforce modifier to it or else substitute it with something else.

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Lucusoo 4:41AM | Fri, 11 November 2022

Beautiful ladies Joe.

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Steff_7 8:41PM | Mon, 14 November 2022

Also love ladies with guns. Excellent work and know the poke thru pains too well :)

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