Fri, Apr 19, 7:07 PM CDT

SotD-1c1: Rynn Stormbourn

Poser Fantasy posted on Mar 27, 2022
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Description


Rynn Stormbourn The Silver Fox of Myrrhyn Female Myrrhyn (wingless): Merchant (Trader)/Sorcerer 5’3” 95 lbs (light + 1 D10 lbs (+5 lbs)), age 25 Born to soar amongst the clouds, but doomed to dwell upon the earth, Rynn was considered nothing more than a cripple to her winged kin. Relegated to dealing with the merchants who sought out the trading post in the forested valley below her clan’s mountain top eyries seeking the rich iron ore from their mines, she was branded “the Silver Fox” as a slight, since they viewed any creature that couldn’t fly as little more than vermin. Spending much of her time in solitude, she learned sorcery from grimoires and with the occasional visiting trader, bartering her company for their tutelage. Treated as little more than a disgrace to the Stormbourn name, even her own family weren’t sorry to see her go when she struck out on her own, traveling the length and breadth of the Young Kingdoms, including expeditions into the foreboding Marshes of Mist and monster haunted wastes of the Silent Lands in search of the mystic secrets left by the Dharzi, as well as the loathsome Forest of Troos to harvest unique plants found nowhere else in the know world, all in an effort to gain the wings she was denied at birth by any means. Rynn met the renegade Dragon Lord, Daeron Syn, in Cadsandria, distracting him from his search for the origins of a forbearer’s grimoire, as well as the Filkharian troubadour and noble family black-sheep, Rynard Adae, who ensconced himself into their company with the intent of writing an epic ballad, “the Song of the Darkwolf”, recounting the tales of the Melnibonean’s many adventures, despite his fervent objection. Longing for the freedom of the skies, Rynn is always seeking to fill the void in her soul with new and often reckless exploits. Daring to the point of foolhardiness, she craves thrills and excitement, embracing new experiences ravenously. Commonly flirtatious and capricious, she’s well aware of the influence her beauty and charm have on others… and isn’t above using them to her advantage. Rynn is occasionally subject to attacks of desperate intemperance with regard to opportunities to gain wings (see Inflictions below), willing to do anything for even the slightest chance to “be whole” heedlessly of the potential risks or costs. Gifted with the ethereal allure of her race and a petite, slender but well fit form, amply favored with ripe feminine charms, Rynn is a truly breathtaking beauty whose pale features and dove grey eyes are framed by a wild, short-cropped platinum mane, instilling the “silver” into her epithet “the Silver Fox”. A sorceress of no small skill, Rynn wields a critical quality demonic rapier, Brightfrost (attack 91% (+30% bonus)/parry 98% (+18% bonus), right, or attack 45% (+30% bonus)/parry 49% +18% bonus), left, damage 2 D6+1 (critical: 15%/triple damage), dazzle (POW x 3% or 100% to blind single target for 10 rounds (treat as total darkness), 1/round), demon weapon (+2 D10 damage), freeze (100% chance of 1 D6+2 cold damage, POW x 5% or non-magical weapons used to parry loose temper and break on next hit or parry), bond greater demon, INT 14, POW 23, need: to be polished daily, 36 MP) and a critical quality dagger (attack 82% (+30% bonus)/parry 84% (+18% bonus), left, or attack 41% (+30% bonus)/parry 42% (+18% bonus), right, damage 1 D4+1 D6+2, melee, or attack 71% (+30% bonus) (+24% ½ juggle), left, or attack 82% (+30% bonus) (+24% ½ juggle), right, damage 1 D4+1 D6+2, range 50’, thrown), as well as wearing critical quality demonic half plate armor, Brightskin (1 D8+1 D6-2 armor, absorb missile (100% chance to absorb non-magical missiles without damage, fails on 00-99), demon armor (+3 D10 armor), regenerate (self, 1 hit point/round), bond greater demon, STR 5, CON 22, SIZ 9, INT 8, POW 24, 22 hit points, need: to be polished daily, 40 MP) and possesses an enchanted folding box (unfolds from a snuff box (SIZ ¼) to a large wardrobe (SIZ 16) in 1 round (DEX x 5% to avoid 1 D6 blunt force damage if within 2’), holds SIZ = POW x 5 (SIZ 100) in a self-contained pocket dimension weightlessly, items within remain intact & held in status (do not age, decay or wither, do not need air, water or food), POW vs POW (20) to unfold/open by anyone else, POW 20). Skilled in the creation of potions and drugs, she typically carries several which heal wounds (1 D8+2 class 6 (2 d6 hit points in 2 d6 hours (24-144 turns/600-3,600 rounds))) and a few which cure infections (1 D4+1 class 7 (complete healing of wounds and disease in 1 d6 days (288-1,728 turns/7,200-43,200 rounds))), as well as several varieties of psychoactive drugs (1 D4-1 class 8 aphrodisiacs (CON vs POT 20 or resistance to any attempt at seduction is reduced by 5 D10+40 x 1% for 1 D6+6 hours (84-144 turns/2,100-3,600 rounds)), 1 D8-1 class 8 heroism (lose all fear of death for 1 D6+6 hours (84-144 turns/2,100-3,600 rounds), +25% to attack/-25% to parry & dodge), 1 D3-1 class 9 consciousness expanding (POW x 5% for +1 D20 INT for 2 D6 hours (24-144 turns/600-3,600 rounds) (maximum increase +19, immune on 20), otherwise unconsciousness for 2 D6 hours (24-144 turns/600-3,600 rounds) or -1 D20 INT (minimum 1) for 2 D6 hours (24-144 turns/600-3,600 rounds) on 99-00), 1 D3-1 class 9 empowerment (POW x 5% for +1 D20 POW for 2 D6 hours (24-144 turns/600-3,600 rounds) (maximum increase +19, immune on 20), otherwise unconsciousness for 2 D6 hours (24-144 turns/600-3,600 rounds) or -1 D20 POW (minimum 1) for 2 D6 hours (24-144 turns/600-3,600 rounds) on 99-00)). Although knowledgeable in crafting poisons, Rynn seldom does so, but is known to make antidotes for those in need (class 2 antidote (CON x 5% to prevent death in 1 round), class 3 antidote (CON vs POT to relieve paralysis/unconsciousness in 1 D4 turns (5-20 minutes/25-100 rounds), or class 4 antidote (CON x 5% to end CON loss & disease symptoms)). As a successful trader, she most often has several thousand LB (5+1 D10 x 1,000) in coins and gems at any given time. STR 13 CON 19 SIZ 9 INT 23 POW 24 DEX 18 CHA 24 Hit Points (HP) (CON+(+SIZ-12 if >12 or -SIZ-9 if <9)): 19 Major Wound Level (MWL) (HP/2): 9 Appearance (APP) (3 D6+(((+POW-12 if>12 or -POW-9 if <9)+(+CHA-12 if >12 or -CHA-9 if <9))/4): 24 Endurance (END) (CON+((+POW-12 if >12)/2)+(STR-12 if>12)): 26 Allegiance: Chaos 87 Balance 54 Law 21 * Declared Allegiance Sanity (SAN) (INT + POW x 4): 188 Temporary Insanity Level (TIL) (SAN/2): 94 Current SAN (SAN-Chos-Law+Balance): 134 Infliction: Intemperance (POW x 1% or act without caution particularly for any opportunity to gain wings) Skills: Agility (+18% bonus): boating (12%), climb (97%) (climb rigging (48%)), dance (91%), dodge (102%), jump (98%), ride (26%), swim (72%), tumble (94%). Communication (+35% bonus): bargain (68%), credit (82%), orate (21%), persuade (97%), sing (82%). Knowledge (+22% bonus): art (0%), craft – apothecary (78%), evaluate treasure (101%), first aid (86%), make map (28%), memorize (86%), million spheres (46%), music lore (69%), natural world (72%), navigate (67%), plant lore (83%), poison lore (126% (antidote ½ (63%))), ship handling (0%), speak/read-write Common Tongue (99%/89%), speak/read-write high Melnibonean (82%/87%), speak/read-write low Melnibonean (98%/94%), speak/read-write Myrrhyn (108%/102%), unknown kingdoms – Marshes of Mist/Silent Lands (31%), unknown kingdoms - Org (36%), Young Kingdoms (89% (Myrrhyn 112%)). Manipulation (+30% bonus): juggle (48%), pick lock (0%), play instrument (0%), repair/devise (18%), sleight of hand (79%), set/disarm trap (0%), tie/untie knot (91%). Perception (+23% bonus): balance (98%), listen (74%), scent (12%), search (72%), see (89%), taste (26%), track (0%). Stealth (+17% bonus): ambush (0%), conceal (49%), cut purse (0%), hide (71%), move quietly (76%). Magic Points (POW x1 (24)): 24 Free Int (INT x2 (46)): 10 Invocations (INT: 2): Lassa (lady of air elementals) (10 MP), Fileet (beast lady of birds) (10 MP). Known Demons (INT: 2): Brightfrost (rapier), Brightskin (half-plate armor). Spells (INT: 28): bonds unbreakable (3 MP), bounty of Straasha (4 MP), brazier of power (4 MP), breath of life (1 MP), chain of being (4 MP), cloak of Cran Liret (1-4 MP), demon’s ear (1 MP), demon’s eye (1 MP), flames of Kakatal (4 MP), gift of Grome (4 MP), heal (2 MP), hell’s armor (1-4 MP), hell’s bulwark (1-4 MP), hell’s hammer (1-4 MP), hell’s razor (1-4 MP), hell’s sharp flame (1-4 MP), liken shape (4 MP), make whole (3 MP), midnight (1 MP), moonrise (1 MP), summon beast lord/plant lord (5 MP), summon demon (1 MP), summon elemental (1 MP), tread of Cran Liret (1-4 MP), undo magic (1-4 MP), ward (3 MP), wings of Lassa (4 MP), witch sight (3 MP). Summonings (INT: 4): gnomes (earth elementals) (28 MP), salamanders (fire elementals) (28 MP), sylphs (air elementals) (28 MP), undines (water elementals) (28 MP). Grimoires (2 (100 pages/each, 2 pages/1 point of INT (INT 50 each), total INT 100 (59 used/41 free))): Invocations: (INT: 5): Grome (lord of earth elementals) (10 MP), Kakatal (lord of fire elementals) (10 MP), Lassa (lady of air elementals) (10 MP), Straasha (lord of water elementals) (10 MP), Fileet (beast lady of birds) (10 MP). Spells (INT: 48): bonds unbreakable (3 MP), bounty of Straasha (4 MP), brazier of power (4 MP), breath of life (1 MP), buzzard eyes (1 MP), chain of being (4 MP), chaos warp (4 MP), cloak of Cran Liret (1-4 MP), curse of chaos (4 MP), demon’s ear (1 MP), demon’s eye (1 MP), flames of Kakatal (4 MP), fury (1 MP), gift of Grome (4 MP), heal (2 MP), hell’s armor (1-4 MP), hell’s bulwark (1-4 MP), hell’s hammer (1-4 MP), hell’s razor (1-4 MP), hell’s sharp flame (1-4 MP), hell’s talons (1-4 MP), horns of Hionhurn (1-3 MP), invoke (summon) beast lord/plant lord (5 MP), liken shape (4 MP), make fast (1 MP), make whole (3 MP), midnight (1 MP), moonrise (1 MP), muddle (1 MP), plasticity of Balo (1-3 MP), pox (1 MP), rat vision (1 MP), refutation (1-4 MP), sinew of Mabelrode (1-3 MP), soul of Chardrous (1-3 MP), span of Cran Liret (1-4 MP), speed of Vezhan (1-3 MP), summon demon (1 MP), summon elemental (1 MP), suppleness of Xiombarg (1-3 MP), sureness of Cran Liret (1-4 MP), tread of Cran Liret (1-4 MP), undo magic (1-4 MP), visage of Arioch (1-3 MP), ward (3 MP), wings of Lassa (4 MP), wisdom of Slortar (1-3 MP), witch sight (3 MP). Summonings (INT: 6): gnomes (earth elementals) (28 MP), salamanders (fire elementals) (28 MP), sylphs (air elementals) (28 MP), undines (water elementals) (28 MP), Brightblade (greater demon weapon) (36 MP), Brightskin (greater demon armor) (40 MP). Disclaimer: This material uses trademarks and/or copyrights owned by Chaosium Inc©®/Moon Design Publications LLC©®, which are used under Chaosium Inc’s©® Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This material is not published, endorsed, or specifically approved by Chaosium Inc©®. For more information about Chaosium Inc’s©® products, please visit www.chaosium.com.

Comments (2)


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RodS

7:31PM | Mon, 28 March 2022

She looks fantastic, and has quite a back-story. Excellent work, my friend!

zaqxsw

9:39PM | Mon, 28 March 2022

Thanks again for all your kind comments and interest! Rynn is actually a new character I developed for this story, but she is based on other Myrrhyn characters. Being wingless gives her a good reason for leaving her homeland, where she would be seen as a cripple. I chose to make her Myrrhyn because they have large increased to their CHA.

)

RedPhantom

3:06PM | Wed, 30 March 2022

great character. love reading the backstories

zaqxsw

5:29PM | Wed, 30 March 2022

Thanks again for your kind comments and interest. I needed to have a reason for her to leave her homeland, not to mention the fact that wings tend to get in the way.


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