Trinity Revisited by will2power
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I had done a version of Trinity a long time ago --back in 2015. Back then there was no Dforce and things were a lot more difficult. But working in DAZ like this has become a lot easier and my modeling skills have gotten a lot better. I have been working on Superhero costumes for a while in my spare time, but this is one I've always wanted to redo with more current methods. One of the things that has always rubbed me the wrong way was that supersuits have always been lacking in detail when it comes to developing a consistent look when it comes to superheroes. Most of the time, renders look hodge-podge because you're getting products from different venders with varying degrees of quality, and most of the texture work is not uniform so it's never really believable to the eye. With this ongoing project, I'm trying to fix that. I finished all the textures for Batman last night and I wanted to get this render out as soon as I could. I plan to do more, but I will probably be doing work in Blender going forward but DAZ and Iray still have a place in my heart.

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