Fynne (WIP) by SirRonmit
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Now with clothing and staff prop
(I'll edit the staff materials for IRAY and add some nice effects to the ball at the time for the final render).
I just wanted to show everyone how I go about creating my renders.
1 - I tend to look for a character to create for a thought I have (adding skin, eyes, hair)
2 - once I get that to my liking, I'll add clothing and character props for the scene (and edit materials for IRAY as needed)
3 - after all that, I'll look for external props to add (architecture, etc.)
4 - from there, I'll add the backdrop or HDRI for the scene and adjust lighting (adding extra mesh or point lights as needed).
If you follow me, you know I rarely perform any after render editing (unless I annotate what I did in my description) - except for the image marks to show that it is my render work.
Next for this character will be adding the Dragon and posing around/behind Fynne.
I appreciate each and every one of you artists for helping me learn and guiding me and giving me such inspiration!
Tim N
Sublime Sabby Fynne : Sabby & 3DSublimeProductions
Charli Hair : DAZ3D & 3dcelebrity
Eweyai V4 : Barbara Brundon
Dragons Rest texture : JGreenlees

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