bardaLund: conseQuence [wip] by MaNae
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
[Blender/Cycles 2.7x | Cinema 4D CE+6 | Poser5 | Terragen 0.9.43]
A while ago, I tested a bit 'old' stuff - created for and used in Blender 2.4x a. few ;) years ago - in b/Cycles 2.7x. Not really funny .. this stuff is imo simply too 'trashy' to use it anymore.^^ (too many polys, bad or no UV-Mapping, etc) .. so it will stay just a 'WiP', I think ..;)
Victoria2 (DAZ) with Capsces' 'CDI Roxanne'-Morphs (afaik now freestuff @Capsces' Site),Arizona Hair by 3D Universe (@DAZ), Poser5-dyn-Clothing (freebies, mainly for Vic3 iirc) and the Staff was afair a freebie-Spear, I 'modified' a little bit.
All other done by me: Background-/Envorinment-Panorama (used for Enviro-Lighting too) rendered in Terragen 0.9.43, TREEs made wih one of these free procedural Plant-Modelers (atm. I don't remember which one it was), TOWER created/modified in Blender 2.4x and Cinema 4D CE+6, IVYs made with the well-known Ivy-Generator (Standalone) by Thomas Luft. The BiRDs were modeled / 'rough'-rigged in C4D CE+6 and used as particle to create animated Emitter-Swarms (then exported as single-frame .obj).
Texture-Maps only for Character-Skin, Ivy-/ Hair-Transparency- and -Control-Maps, apart from that: pure Cycles procedural Shaders. Rendering in b/Cycles with Pathtracing, DoF and Compositor-Nodes for 'post-effects' (vignette, slight mist and glare, etc.)
~ thank you for your interest and time! ~

Comments (3)
Excellent !
Superb !
Great POV in an excellent render.