The Guide by shallahbim
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
2001 - Lightwave / Photoshop (bodypaint) - The return of The Guide...who indeed guides the Julian character across a corporate wilderness. The character was marker-penned by our talented in-house storyboarder. The skin is entirely procedural / gradient textures...the body-paint was achieved through alpha channels; again, maintaining the 'tooned' look.

Comments (3)
Terrific character work. Now how the heck did you do the hair and the beard? :o)
Thanks Moe, there is also a similar hair texture on the Julian model...It's blazingly simple. I modelled the hair/beard quite low detail (as it is in the pic); then deformed them around so the beard was flat in the Z axis and the Hair was flat in the Y axis; I swapped states so the hair & beard in their final states were an endomorph of the flattened ones; with a fractal noise procedural stretched across like grooves...applying the morph bend the hair into shape and took the grooves with it...voila!!!
Only gripe I have is the shoulder blades on his back seem small and not shaped well (but I know how hard that is). otherwise it'd great stuff as usual.