The Art of Boolean (Part XIX) by Bambam131
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
The Art of Boolean (Part XIX)
This is another in my continuing series showing the process in which I model in Bryce. I will have the finish render in a couple of days. A lot of people have asked how I created these models and I hope to have my first tutorial completed in about a month (I lost the first one due to a system crash).
I have been given suggestion on how I can get rid of the shadows that will inevitable be cast from my models to the 2D surface that

Comments (2)
Do you ever sleep? I mean it, your work is titanic in its detail and labor. Your "Art of Boolean" work never fails to make my jaw drop and my mouse fingers ache out of sympathy. Great, great work, never stop.
You have more patience than I do! If I can't get something up and running in 20 minutes I say "stuff it" and use postwork! Excellent modelling. Oh, and you can remove the shadow problem by turning off "receive shadows" (mat lab / material options) but just on the 2D backdrop. That way, you won't need to mess up the shadows on your objects. You may as well turn off "cast shadows" and "self shadows" on the 2D backdrop whilst you're at it, as it will speed up the render a little.