Naw, It's been picked dry. by badgerorg
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I started this one in Poser Pro 2014, and completed it in the new Game Dev version. My style of renders usually have so many objects, that I run into the out of memory wall. Even with 32 GB of RAM, I can max it out. The one item in Game Dev that I really like is the polygon reduction and its ability to hide unseen polygons. I do notice small differences, but they are within an acceptable range for my use. Enough on that. This is another of my apocalyptic images. It has V4, M4, and M3 for the humans. Almost all of the plants, trees and grass are by Lisa Buckalew.

Comments (1)
An interesting scene and general set up. I like apocalyptic imagery. I also tend to max-out on memory.