Post-Apocalyptic town by CaptainMarlowe
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
For my animation project, I need to recreate a post-apocalyptic town in cell shading. I have thus started to model destroyed buildings. Almost all modeling made in Lightwave, and texturing is a mix between lightwave, and all of the algorithmic suite (substance designer, substance painter and B2M). I have created 11 various destroyed buildings so far. I will go to 15, before starting to model more destroyed and burnt futuristic vehicles.

Comments (5)
Wonderful image !!!!
Impressive work.
my hats off to the captain...that is one awesome p.a.t. are you making a game...I use lightwave some. I've been messing with lwcad to model a house. love that plug. you work is awesome...love it... chills and thrills
Thanks for your comments. @Preecher : no, I'm not making a game, it's for a short movie project. Lightwave has been my main tool for over 7 years now. LWCAD is clearly a must-have, even for other tasks than CAD. I use it all the time. I also use 3D-Coat for sculpting and texturing, and substance painter, bitmap2materials and substance designer for texturing.
Really nice stuff.