"STANDING GUARD" by zapper1977
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Here is a updated image of the Landing Gear for the Big Ship. Wait till you see the Ship its a Biggy...The Robot is pretty much scaled to the ship, the ladders on the landing gear are a scaling comparison. Moebius suggested so i put some thing in the scene to show the scale more presentable. Thanks Moe for the suggestions.
keep ripping it and if there is any thing you think would improve it well tell me.
The texturing is a little rough, still kinda tweaking the settings on the alpha's and the image maps, i am thinking of doing something different. If any body has any good ideas on what would be a good surface material let me know, I am open to anything right now.
Still working on the texturing.....????
comments and critisim welcome
Thanks Zapper1977 or [Michael]

Comments (2)
This is looking pretty good!! I like the camera angle too! Why not think about a image map for the walls and some metals. You can find some great textures with spec maps. Also I would add some a little linear fog, yes, even indoors, so there is some depth of field to show the massiveness of the scene. Some DOF would help too! Hope this helps. Keep up the good work! -PeteS
sorry, but i dont see shit, its too dark for me. Maybe you can turn up the light a little bit? ... okay, back. i turned up the brightness and it still pretty dark. Anyway, nice pic. My comments:
The pipelines(?) are way too smooth, add a dusttexture and some more shadow if possible
Fog is cool indeed, but dont overdo it and only on the floor
The scene is a bit empty and you cant really see where it is (the place)
Please keep working on this scene, it will be one heck of a scene if you continue working on it! (DOF is not really needed/useful btw, the things are placed too far away for a neat effect)