Entering Spacko Airspace by renecyberdoc
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
After a little break on Grey 1 base,our crew takes the direct routing through the grey tunnels to Spackoine,saves a lot of time to take this route,it is also only known to a very few.
On the base some some special cyborg-mercenary troops and bots boarded the ship in the dark.They will form part in general Heads plan to divert the Nazi-Shytlaheads.
One of the “Mercs” is already connecting with Crusher and his intel team.
3-d-c-spybot freebie-thank you.
Used again Jim aka greyones terrific Fractal as background.
Space defenders/commander and Mohair by evilinnocence @RDNA.
CJ-Alejandro by countessa_jay@ shiftersevolution.

Comments (42)
Cool render!
They come weird and wild in Spacko land don't they.. Great scene in the bridge!!
gorgeous setting and fabulous cast of characters
Quite the interesting looking team you have there, René! I'm sure they'll get the job done with great efficiency! LOL!
Super cool si fi my friend adorable work!
very cool scene, love all the details that make the innards of this place so totally cool!
WOW...was du hier wieder alles in die Szene gepackt hast....großartig, die vielen Charaktere.
Nice, very colorful image, the lady with the cigar came out splendidly!
you did a goo compo here!
Cool SF render, René. The blue light really add something to the scene. Many nice and entertaining details.
Full of telling details - nice piece of work!
Very good scene...characters, lighting, and details! Excellent work, Rene!