Torpedoes! by Briney
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
December 29th, 1941. The crew of USS Peary (DD-226) throw an engine into reverse, narrowly dodging a pair of torpedoes dropped just 500 yards out...
My modified ocean material can now do "submerged object" wakes.
Assets
Clemson-class destroyer (my model)
crew- M3 Reduced Res. etc
Mitsubishi G6M "Betty" bombers (Beyond VR, a freebie at Renderosity)
Thanks for viewing and comments...

Comments (10)
I love the image, Briney, but I must admit that I have some problems with the thought that the "Betty" bombers would be flying at exactly the same speed as the torpedoes in the water and thus would be above them as they passed the destroyer. I would have put the bombers farther away, toward the horizon. I had not realized that these aircraft were used for torpedo attacks, but I did some research and found that they were indeed. Overall this is a great image; I just wanted to give you my thoughts on a possible improvement.
Call it artistic license..take your point. The torpedoes are actually in the foreground though the Betty's have already passed the ship, comes from the camera being quite low too I think... But I wanted the aircraft there and it's all probably too compressed in time and space and its also unlikely they'd turn closer to the ship to get shot at after dropping their fish... Thought it would all be too small if I spaced them out realistically.
I think it looks great and the artistic license is fine... The only thing that seems odd in a scene like this, is the lack of Flak? A Destroyer would be throwing a huge amount up.. lol But, your Ocean effects are top notch mate! Well done on that.. Rob
Very satisfying render, Brian! I like it a lot, and the object below effects are really effective. I especially like the composition with the clouds (they really work to enhance the composition) and the "just-a-skosh" off-kilter horizon line...perfect for a down on the water camera position. For me, the planes are obviously past the torpedoes, and starting to bank left a bit so I think it works fine. Personally, I find that for myself, I notice that in setting up a render, scale and distance may look odd for some reason and I double check the scale of the objects in relation to one another and also the camera lens setting. 28 and 35 mm lenses tend to distort a bit and make some objects look larger and 55mm sometimes seems to compress things spatially a bit..so, I mess around with it at the end till I get something that works better visually. Sometimes things just look odder than what we expect...it's usually us! All the tweaking is sometime the best fun!
Sweet scene. I love the submerged wakes and the smoke coming off the stacks. Nice job painting the boat wakes too.
Thanks for sharing. You have a lot of nice models to help people wishing to do World War II scenes.
Thanks for the great feedback... There is no post work on the wake and smoke, It's all as Vue made of it... Still not entirely happy with the wake, needs to be more splashy , so far it's just the submerged element, and object and a tiny "cloud" for a bow wave. The smoke seen leaving the funnels is an alpha plane though which then joins a diffuse volumetric object, it's the simplest way to make and control a tight smoke stream
Nice scene. I like the light wakes of the torpedos under water.
Close enough for Hollywood!
SWEET SCENE.....the planes do appear after the wake of the the 2 fish, and at the speed they would be traveling would be far past the ship when they hit ....great composition....love the smoke from the stacks