Work Corner by LuxXeon
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Everything modeled and textured in 3dsmax 2013, rendered in Octane render.
Originally wanted a simple environment scene to exhibit the pentagonal knot structures I modeled, so I built a quick corner room, then thought a chair was appropriate, then added a quick pillow I made for another scene, then more things, until this finally came out. I went wild with the texturing; some of it is UV mapping created in 3dsmax, some of it is procedural materials created later in Octane. I was pleasantly surprised to see some nice caustics from the water bottle when the render finished. I didn' think caustics would appear. Rendered with PMC kernel to roughly 15,000 samples.
Definitely recommend zooming in or enlarging this one. Lots of texture details.

Comments (4)
What a marvellous work corner you have created with superb detail.
An interesting image with a new type of Butterfly (?) coming just in for a soft landing on the chair ... cute factor ;) a wee little crit John, IMHO I would have left the walking-stick out of the picture, there is enough going on already - I would follow the old motto: 'less is more' ... there are soooo many textures and patterns all around, it's quite busy, don't you think so too? But it seems, that you have created that on purpose! BB
Very good render
Stunning textures & render!