The Art of Boolean (Part XIII) by Bambam131
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
The Art of Boolean is an on going series showing how you can create quite complex models in Bryce. This model was created using the primitives that come with this program and taking advantage of both negative and positive Booleans. The model is about 95% Bryce and 5% Rhino 2. The interior flight deck of the command module was created using Rhino. I never really got the hang of this program so you can see that I still model most of my spacecrafts in Bryce. A lot of people still ask why I don

Comments (7)
Ok, your life would improve vastly if you deleted bryce from your computer. You've out grown it. Learn max or rhino, it only takes a dedicated week to be able to get a good grasp of the modeling aspects (if you work on JUST modeling). It also takes about a third of the time to get (well not at first) and you get better results. Anyways keep on rendering. It just pains me to see all the effort put into your images.
Question ES GATO; if it doesn't bother me than why should it bother you, again we all learn at our own speed. I have Rhino and Im not that impressed with the interface. I will eventually get around to learning that program but at my choosing. Thanks for your comment and just enjoy what you do. David ;-)
OK it's time for my 10 cents worth.....:-) I appreciate the work that goes into David's modelling in Bryce as I have used it for some time now too, and most of my file sizes are now 150 meg+. I don't have Max or Rhino due to the price here in NZ and with what I do, would probably suit Max certainly more than Bryce. I would love a copy of Cin 4d as I,ve played with the demo and it seemed reasonably intuative with it's modelling fabulous rendering results. I look at what can be done and can't be done in Bryce and constantly change my opinion after seeing work like Davids space ships and work by Kees Roobol, Sking, Nitro115 and Beton. Bryce is reasonbly cheap to buy and most of the fun is to turn simple primatives into complex models and perhaps the reason I'm so passonate about doing this, is because I never had a Lego set......:-(. It would be nice to have more basic modelling tools, but It is a Landscape making program and I'll have to learn to live with that. Keep up the awesome modelling David as this gallery would not be the same with out your work!!
I think your ship would fit in a movie; I would like to see a "thumbnail animation" of this baby flying towards Mars :-) Thanks for sharing your work.
I would agree this would need to be part of an animation to get full benefit - at any one time about 90% of the detail is obscured. Normally I'd reckon Bryce is too slow to bother with animations, but a 20sec anim - 600 frames @ 30fps (say 300x300 each) would work pretty well and not create a disk-busting file-size. Course, you couldn't post that size file here, but it's a pity to waste all that detail on still-shots. Better still, if you pushed it I'm pretty certain you could get in onto a magazine free CD somewhere.
I see both sides of this coin, I have had bryce for almost two years now and found that just about anything is possible if you have the patience to figure it out. However, I am just starting to work in LW, and I'm discovering how much easier it is when the right tools are available. I'm often torn between programs, I know i should work in LW to get better, but I'm used to Bryce's interface and much more comfortable with it. Your work inspires, listen to yourself, its worked so far.
I have to agree with Bam bam on this one. I have done a few things with extensive boolean operations, (nothing compaired to this), and part of the fun was creating detailed objects with primative shapes. But the bottom line is you do what you like and what you are comfortable with, and let everyone elses opinion fall where it may. And my opinion is you are a boolean master, fantastic images, cant wait to see more, thaks for posting.