Textureing of the BATTLESHIP_PROJECT_082102 by zapper1977
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Well still deciding on the texturing of the ship, bump maps just dont look good, so i am trying out the shader plugs, i guess i should start using the powerful shader tools that come with the program. Its so fun trying different things out it is really hard to pick one there all really cool, Its a never ending to what you can do with shaders its infinite to the possibilities of what you can come up with, so i thought i would load up a quick render, its a lot of fun adjusting this and adjusting that to get something really neat i love it
well still have a lot work to do yet, this is so fun, have a lot of sketches i am working off of, so time will tell thanks
hehehe....this is great i hope you all like it and well C&C welome michael

Comments (2)
I need a bigger monitor... I can't see the whole image... waaaah! lol. I suggest a smaller rendering size with a higher anti-aliasing setting (try it with a threshold set to 0.03). I like the updates on the base model, but I'm not yet sold on this particular surface either. Have you tried layering your surface properties? Looking forward to your next installment! :o)
thanks moe ya my 22 inch monitors make it nice to see stuff big hehehe,hmmm