Tweaking my Alien in Zbrush #5 by Eromanric
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
The fifth image this week is a 3/4 front veiw. This shows some of the detail added to the front shoulder and the arms.
Comments and critique always welcome.

Comments (7)
Love it, will it be for sale
Maybe. I was planning on releasing the Lightwave version for free.
Awesome. I have a lot of respect for those who show this kind of skill with Zbrush.
So much detail, it's looking amazing.
SO good job Sean ! This is going to be looking real right and quite original too. Resemble the "son of Ripley" of the fourth movie, if I'm right... Zbrush is exceptional to get that bio-mecha visual feeling.. in my experience you could try even Sculptris which it's still free I think. Needless to say that you can add a whole lot of detail painting some bump over the model right in ZB, without increasing too much the polygon count. The only thing to remember is to revert the uv map obtained within ZB on the Y axis when you assign the surface in LW...
That's awesome work there, the details incredible.
Looking good!