Flaming Halos by Seaview123
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Hello everyone and thanks for looking...
For this picture I did a little playing around with some settings in the Poser material room. I was trying for a flaming ring effect, so I used the torus primitive from the Poser content, then changed the ambient settings to around 30 or 40, and the transparency settings to around .9 or so. To get the bumpy look to the ring I added a displacement node, and clicked on 3D textures and noise. The high ambient settings makes the object glow like a light source, and if your other lights are low, it gives a pretty cool effect.
Now when you raise the ambient settings it tends to white out the color a bunch, and if any of you smart Poser artists out there know how to get around that, please let us know!
Thanks again, and have a great weekend,
Tom
Seaview123
Darona outfit by Val3dArt

Comments (26)
Wow! She is one wicked looking gal...lol. Love those flaming rings.
looks really cool /hot this rings!!!
excelente trabajo,extraordinario gran color y iluminacion
Great effects!
Cool work, Tom going to try your effect in DAZ and see if your settings translate over
Great experiment and effects.
very cool image my friend!!
OUTSTANDING!
look super tom, cool fire fx. been nice viewing your workx.
wow! This is COOL work tom very nice.
Hey, Tom its a remarkable discovery for poser!!Great effect,great results!! wonderful work! I'll try this! Thank you for sharing this effect with us!:-)))
excellent
Great idea Tom looks so cool (or Hot) lol thanks for sharing this idea!!
Awesome Image and great Render.
Nice work!!!!
Excellent work.
Cool looking image here Tom, love the special effects
Interesting!
Thanks for the tips. It is a grand FX
This is one cool, LOL hot image my friend, very well done.
Pretty cool effect. Thanks for sharing.
Cool effect Tom. Not quite what you were looking for but cool none-the-less.
What I usually do in Daz and Cararra (haven't tried it in Poser yet) is use the same channel for ambient glow as I'm using in diffuse. This works great for anything from skydomes to control panels and flames. if you use a color in ambient, it will wash out any texture you have applied, so using the diffuse map in ambient prevents that.
That was a nice and useful little tutorial, Tom - with such a cool result... Thanks for sharing! Vashek
What you want to do is shove an Edge Blend node into the Diffuse slot and the Ambient slot. That'll give you the visual effect you're looking for. Same kind of thing I did for Kenya China. She glows in the dark too:D