Sundown at Cerrox by Danny_G
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
R Butterys Cerrox mjw file. Tweaked bpmac materials, atmoshere created using Dmytry Lavrov's volumetric plug-in. Experimented with wP ambient by distance mjw in this a bit. Very little as I wanted the shadows. Postwork - contrast sharpening. Comments and critiques are welcomed
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Comments (30)
Very cool scene Love the lighting
belle image!!
wonderful work
Wow - absolutely gorgeous scene!!!
Great play of light and shadows...excellent scene!
great terrain and surface, fantastic atmo
Magnificent panorama broh... lighting is fantastic!
Awesome mountain scape and atmo by light of sundown!
Great lighting an atmo, excellent work Danny Peace
Magnificent wow !!
fantastic scene! Splendid lighting and atmosphere! :)
Excellent picture Danny! I really like the atmosphere!
Wunderschöne Landschaftsszene! PRIMA!
superb danny its incredible in the zoom my friend!!
Super!!!
I like the background, especially the top left. Although, I think the shadows and the terrain on the front have some kind of washed out look.
That is simply awesome!
Fantastic landscape image. So realistic.
Stunning image Danny.
Nice work Danny.
Wow, totally awesome, outstanding work!!!!!!!!!!!!!!!!!!
Schöne Arbeit und schöne Stimmung !
Very nice work Danny & kudos for mentioning those that assistsed in the creation of this work. The lighting is what makes this a very strong piece. It looks like a strong light is just thrown onto a terrain...which of course a sun is :) The Volumetrics works really well...however I also tend to agree with Slav that the lower portion of the image is lost in shadow/negative light. I hope you have the opportunity to have another shot at it from a differing view. BTW: How long to render & at what settings?!
Thks Woz the render took about 8 hrs - 1600 X 700 w AA 5, Full Shadows, Reflextions enabled and Geo Detail was 4.8. I probably will take another shot at this. Thks
Thanks for trying my FG, D-san! One has to be careful when mixing lighting systems. As a general rule, it's probably best to 'bypass' the native Mojo ambient when using the Volumetrics plug. I always install the two nodes, 'Create Node > Volumetrics > Vol.Ambient/Vol.Shadows' when using the Volumetrics plug. Use 'Vol.Shadows' to get the 'Sunlight Color' data (see below). Even though Dmytry's rather sparse User notes say, "just don't use it", he did provide a general ambient feature that is functionally -identical to the MJW ambient. And, of course, you can use it. The 'ambienceByDistance' FG is cool - but the critical FG is the 'ambient/sunlightColorBalance' FG: ambient color and sunlight color, when added together, should equal '1' (Thus spake Doc Mojo).
Very helpful wP-San, your input as well as Woz and Slavs is always welcomed
WONDERFUL
Cool atmosphere and lighting.
Absolutely mind-blowing: pov, lighting and mats are fantastically rendered. Thumbs up!
fantastic image