Airframe by Seaview123
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Hello everyone and thanks for looking...
I've been trying to learn my way around in Hexagon2.5, and doing some modeling. This is one of my first attempts. I then saved the model as a .obj file and imported it into Vue 7 Esprit, where I changed the material settings and did the rendering. What I would like to do is learn how to apply a texture to the surface, but dealing with UV maps seems like a chore, and some of the tutorials I've seen are pretty rough. Does anyone know where I can find some good (meaning simple) tutorials on creating UV maps and texturing?
Thanks, and I'm looking forward to hearing what you think.
Tom
Seaview123
P.S. -- I've posted the .obj model to my freebies and shareCG. I'd love to see what you can do with it.

Comments (29)
Great job!!!
great!
wish I could help, no experience, I tink I'm stooped = lol... I really wish I could help ya, I want to do what you're doing... I really was going to try this last year, I like this... it's your first, so do a little more to it - so when you look back there's nothing you'd change about it... J5ive just made that wicked sky ride, sight mail him - best I can do for ya, ship looks good
EXCELLENT JOB!!!
Cool looking model! I wish I had something useful to tell you about uvmapping but I'm hunting for decent tutorials myself. I don't think I've talked to anyone who didn't find uv mapping a pain to do.
Really cool ship Tom, you did great
wow SV.. this time you did an extra ordinary thing.. Tom.. this is GREAT
terrific looking ship tom, like your work on it.
Sorry ...can't offer any help but i can say...
I'm sure someone here can point in some direction...(smile) Cool Work Tom ! 
Very nice work, Tom
A nice bit of fun, as a note becareful with over smoothing your models, Hex does not like to subdivide and crashes often, try working at lower levels as a rule of production, save before smoothing, as it has a tendency to crash with the load of higher poycounts, avoid any 3 sided polys as a rule, smooth your final product and remember in both poser and Daz you have the option to smooth poly's in your render. I use UVMapper Pro, for the cost it is the best. mapping in hex is time consuming and a real pain, Sometimes I use the auto map feature in Hex it does ok.
Nice work..looks good!!
Cool ship!!!!!!
Cool ship very nicely done Tom!
Hexagon maybe not the easiest tool to solve your poblems. Why not take a look at more advanced progs like C4D or ZBrush?
~Really excellent modeling work!~
Hey Tom, great model. I've also been trying to get the hang of Hexagon2.5. It's a simple enough program to learn but as everyone said it tends to crash. I've seen a few UV Mapping tuts for hex but it looks a bit indepth for your model. Here it is, this maybe helful. http://www.youtube.com/watch?v=rFh_VVE3I5g I'm trying to make clothing but the concept should be the same.
sorry cant help you on vue my man.looks good to me.
Good looking picture!
So beautiful!!!!
Looks pretty cool as is.
Great model and a fine scene and render! ;o)
excellent
Cool model..!!
Neat. Nice work.
A very Stealthy aircraft. Bet it has a really tiny radar signature. Super job on construction.
Can you import into daz? I sooo want to model!
Great ship! Every time I try to UV map something I end up pulling out my hair and getting a massive headache!
EXCELLENT work